Is There Any Reason to Continue With Squadrons After Reaching Captain Ffxiv
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Duty Support is a gameplay feature in Final Fantasy XIV that allows players to run select main scenario duties with a party of allied NPCs, with the ability to revisit these dungeons and level up NPC avatars in the Trust (フェイス, Feisu ?, lit. Faith) system.
While originally only covering Shadowbringers and later Endwalker duties, plans are in place to expand the system to all main scenario dungeons and 4-player trials during Endwalker's patch cycle. Support for original duties from A Realm Reborn was added in patch 6.1, with further A Realm Reborn duties planned for patch 6.2, Heavensward duties in patch 6.3, and Stormblood duties in patch 6.5.
Overview [ ]
Interface when swapping party members.
The Duty Support system functions similarly to Adventurer Squadrons, sharing various elements. Players can enter dungeons with their NPC allies as an alternative to using the Duty Finder, useful for bypassing queue times, fighting alongside main scenario allies, and leveling up jobs in a solo player setting. Duty Support NPCs will follow the player, respawning close to them if separated, and the party will automatically return to the entrance if the player is KO'd. Otherwise, healers will Swiftcast raise spells in battle and hardcast outside of battle. Unlike Adventurer Squadrons, there are no player-given orders, and Duty Support NPCs will acknowledge boss mechanics. They are also capable of reviving healers with Phoenix Downs outside of battle, while DPS Duty Support members can use Limit Breaks. As when running a dungeon solo, treasure coffers have fewer rewards that are automatically given to the player, and some enemies won't drop items. Clear rewards are unaffected, and running a duty in this mode does count towards Challenge Log, Wondrous Tales and other such criteria, though roulettes are inaccessible.
Duty Support NPCs do not use MP and are immune to many negative status effects, including the standard Vulnerability Up debuff inflicted by failed mechanics in boss fights, as well as Weakness/Brink of Death in the event that they are KO'd and need to be revived. The AI may also solve mechanics before they are properly communicated to the player. When confronting enemies, Duty Support NPCs will refrain from disengaging until they are all dispatched, though the player may pull additional enemies themselves at the risk of being overwhelmed. While the AI is able to compensate for any perceived loss of DPS, they are balanced around the expectation that a run will take around 25 minutes, with more time potentially added depending on player KOs and idle time, in comparison to the more standard 15 to 20 minutes a run with a party of respectable players should take.
As
The Mothercrystal is a trial instead of a dungeon, the rules for running as a Duty Support are tweaked slightly. The fight is not significantly slower than it would be with a party of players, and the player gets three lives before the fight is reset, reviving automatically without penalty. The amount of times that a player may die before resetting is increased after every reset. This fight is not allowed to be played in Avatar mode. Additionally, as it is still an 8 player duty, all seven of the available Scions are used, with a slight tweak to ensure they always provide a valid party composition regardless of the player's role.
The Duty Support system becomes available upon unlocking
Sastasha, while the Trust system becomes available upon completing the main scenario quest
Shadowbringers. Players can enter dungeons using the Duty Support menu, by interacting with the entrance of a Duty Support-compatible dungeon, or (in Shadowbringers content or later) by speaking to NPCs that accompanied them to the entrance. These NPCs will cover all necessary roles for the party composition of one tank, one healer, and two DPS. The NPCs will always be at the minimum level requirement for the dungeon. Upon completing the quest a dungeon is introduced in, it can be run afterwards with a party of NPC avatars using the Trust system.
Note that in all cases, Duty Support is strictly a solo player alternative. It is not possible to form parties with a mix of other players and Duty Support NPCs at the same time.
Overall, Duty Support NPCs can be split into 3 groups:
- Adventurers: more generic characters created for the new system and older duties. Available for A Realm Reborn duties, with plans to expand them for duties up to and including Stormblood in Duty Support mode only.
- Avatars: the main focus of the original system. Available for main story duties in Shadowbringers and Endwalker in either Duty Support (formerly Scenario) mode (including running it for the main story, if desired) with restrictions based on the main story, or the Trust system (formerly Avatar mode).
- Story characters: Other important characters, typically only available for a single duty in Shadowbringers or Endwalker. As such they are not included in the Trust system and are only available for the initial run, or replaying the respective duty in Duty Support (formerly Scenario) mode, remaining at the same level. This is similar to guests in previous Final Fantasy iterations.
Trust [ ]
The Trust system is unlocked by completing
Shadowbringers containing all the dungeons from patch 5.0's main scenario, with later dungeons being added after completing the quest that unlocks them. This system allows the player to revisit supported duties with Avatars of Duty Support NPCs. Avatars can be used in all Trust-compatible dungeons regardless of their absence in the main scenario (except for Ryne and Estinien, who are exclusive to Shadowbringers and Endwalker respectively). While Duty Support NPCs are normally at the required level of a duty, the initially available Trust Avatars start at level 71 and must be leveled up to participate in further duties, though Avatars acquired later start at higher levels. Avatars earn a fixed amount of experience for completing a duty, with more EXP awarded if they are below level 80. Upon reaching level 80, NPCs can have glamours applied to them depicting previous outfits. Another glamour is unlocked for avatars that reach level 90.
Avatars have unique lines of dialogue in available dungeons at specific points and also respond to certain boss mechanics in different ways befitting their characters, though they are typically less expressive in dungeons that they weren't available for in the initial main story run. They also have some unique interactions between themselves, depending on the party setup.
Leveling all avatars to 80 rewards the achievement
Bound by Faith and the title "Trusted Friend", and leveling all avatars to 90 rewards the achievement
Bound by Hope and the title "The Seventh Dawn".
All-Rounders [ ]
Certain characters can perform in multiple roles, granting the player some flexibility in how they arrange their party. G'raha Tia and Venat are both All-Rounders, allowing them to fill the role of tank, healer, or DPS (magical for G'raha Tia, physical ranged for Venat). Emet-Selch's discipline of the Third Seat allows him to perform as a tank or magical DPS. Urianger Augurelt can perform as either a healer or a magical DPS, but only during the trial
The Mothercrystal; he is otherwise locked into the healer role. Alphinaud's Academician discipline can perform as either a healer or a magical DPS, but only in Heavensward duties, otherwise he is locked into a healer role. Ysayle's Oracle of Frost discipline allows her to perform as a tank or a magical DPS. Haurchefant's Chivalric Knight discipline allows him to perform as a tank or a melee DPS, though he is still functionally a Gladiator either way. Varshahn's Satrap discipline allows him to act as a tank or a physical melee DPS.
When adding a character with multiple roles to the party, they will occupy the highest listed party slot they are allowed to; the order is the same as the player's party list sorting. All-rounders will be automatically barred from a role if having them join as that role would make party composition impossible (e.g. if G'raha is the only available tank, and the player themselves is not a tank, then the game will force G'raha to join the party as a Paladin).
Supported duties [ ]
| Duty | Level | Trust? | Available NPCs | |||||
|---|---|---|---|---|---|---|---|---|
| Name | Discipline | Portrait | Name | Discipline | Portrait | |||
| | 15 | No | Eager Marauder | | | Eager Lancer | | |
| Eager Thaumaturge | | | Eager Conjurer | | | |||
| | 16 | No | Eager Marauder | | | Eager Lancer | | |
| Eager Thaumaturge | | | Eager Conjurer | | | |||
| | 17 | No | Eager Marauder | | | Eager Lancer | | |
| Eager Thaumaturge | | | Eager Conjurer | | | |||
| | 20 | No | Scion Marauder | | | Scion Lancer | | |
| Scion Thaumaturge | | | Scion Conjurer | | | |||
| | 24 | No | Scion Marauder | | | Scion Lancer | | |
| Scion Thaumaturge | | | Scion Conjurer | | | |||
| | 28 | No | Scion Marauder | | | Scion Lancer | | |
| Scion Thaumaturge | | | Scion Conjurer | | | |||
| | 32 | No | Scion Marauder | | | Scion Lancer | | |
| Scion Thaumaturge | | | Scion Conjurer | | | |||
| | 34 | No | Scion Marauder | | | Scion Lancer | | |
| Scion Thaumaturge | | | Scion Conjurer | | | |||
| | 41 | No | Scion Marauder | | | Scion Lancer | | |
| Scion Thaumaturge | | | Scion Conjurer | | | |||
| | 44 | No | Scion Marauder | | | Scion Lancer | | |
| Scion Thaumaturge | | | Scion Conjurer | | | |||
| | 50 | No | Storm Marauder | | | Serpent Lancer | | |
| Flame Thaumaturge | | | Serpent Conjurer | | | |||
| | 50 | No | Storm Marauder | | | Serpent Lancer | | |
| Flame Thaumaturge | | | Serpent Conjurer | | | |||
| | 50 | No | Storm Marauder | | | Serpent Lancer | | |
| Flame Thaumaturge | | | Serpent Conjurer | | | |||
| | 50 | No | Scion Marauder | | Scion Lancer | | ||
| Scion Thaumaturge | | Scion Conjurer | | |||||
| | 50 | No | Scion Marauder | | Scion Lancer | | ||
| Scion Thaumaturge | | Scion Conjurer | | |||||
| | 53 | No | Alphinaud | | | Estinien | | |
| Ysayle | | |||||||
| | 55 | No | Estinien | | | Temple Knight | | |
| Temple Chirurgeon | | Temple Banneret | | |||||
| | 57 | No | Alphinaud | | | Haurchefant | | |
| Temple Banneret | | |||||||
| | 71 | Yes | Alphinaud | | | Alisaie | | |
| Lyna | | | Crystal Exarch | | | |||
| | 73 | Yes | Alphinaud | | | Alisaie | | |
| Thancred | | | Minfilia | | | |||
| Urianger | | | ||||||
| | 75 | Yes | Thancred | | | Minfilia | | |
| Urianger | | | Y'shtola | | | |||
| | 77 | Yes | Alphinaud | | | Alisaie | | |
| Thancred | | | Ryne | | | |||
| Urianger | | | Y'shtola | | | |||
| | 79 | Yes | Alphinaud | | | Alisaie | | |
| Thancred | | | Ryne | | | |||
| Urianger | | | Y'shtola | | | |||
| | 80 | Yes | Alphinaud | | | Alisaie | | |
| Thancred | | | Ryne | | | |||
| Urianger | | | Y'shtola | | | |||
| | 80 | Yes | Alphinaud | | | Alisaie | | |
| Y'shtola | | | Crystal Exarch | | | |||
| | 80 | Yes | Alphinaud | | | Alisaie | | |
| Thancred | | | Ryne | | | |||
| Urianger | | | Y'shtola | | | |||
| | 80 | Yes | Alphinaud | | | Alisaie | | |
| Thancred | | | Ryne | | | |||
| Urianger | | | Y'shtola | | | |||
| | 80 | Yes | Alphinaud | | | Alisaie | | |
| Y'shtola | | | G'raha Tia | | | |||
| | 80 | Yes | Alphinaud | | | Alisaie | | |
| Thancred | | | Urianger | | | |||
| Y'shtola | | | G'raha Tia | | | |||
| | 81 | Yes | Alphinaud | | | Alisaie | | |
| Thancred | | | Estinien | | | |||
| | 83 | Yes | Alphinaud | | | Alisaie | | |
| Thancred | | | Urianger | | | |||
| Y'shtola | | | G'raha Tia | | | |||
| Estinien | | | ||||||
| | 85 | Yes | Alphinaud | | | Alisaie | | |
| Thancred | | | Y'shtola | | | |||
| G'raha Tia | | | Estinien | | | |||
| | 87 | Yes | Venat | | | Emet-Selch | | |
| Hythlodaeus | | | ||||||
| | 89 | Yes | Alphinaud | | | Alisaie | | |
| Thancred | | | Urianger | | | |||
| Y'shtola | | | G'raha Tia | | | |||
| Estinien | | | ||||||
| | 89 | No | Alphinaud | | | Alisaie | | |
| Thancred | | | Urianger | | | |||
| Y'shtola | | | G'raha Tia | | | |||
| Estinien | | | ||||||
| | 90 | Yes | Alphinaud | | | Alisaie | | |
| Thancred | | | Urianger | | | |||
| Y'shtola | | | G'raha Tia | | | |||
| Estinien | | | ||||||
| | 90 | Yes | Urianger | | | Y'shtola | | |
| G'raha Tia | | | Estinien | | | |||
| | 90 | Yes | Y'shtola | | | Estinien | | |
| Varshahn | | |||||||
Duty Support NPCs [ ]
| Name | Job | Trust? | Portrait |
|---|---|---|---|
| Character-specific details | |||
| Eager/Scion/Storm Marauder | | No | |
| |||
| Eager/Scion/Serpent Lancer | | No | |
| |||
| Eager/Scion/Flame Thaumaturge | | No | |
| |||
| Eager/Scion/Serpent Conjurer | | No | |
| |||
| Ysayle | | No | |
| |||
| Temple Knight | | No | |
| |||
| Temple Chirurgeon | | No | |
| |||
| Temple Banneret | | No | |
| |||
| Haurchefant | | No | |
| |||
| Alphinaud | | Yes | |
| |||
| Alisaie | | Yes | |
| |||
| Lyna | | No | |
| |||
| Crystal Exarch/G'raha Tia | | Yes* | |
| |||
| Thancred | | Yes | |
| |||
| Minfilia/Ryne | | Yes* | |
| |||
| Urianger | | Yes | |
| |||
| Y'shtola | | Yes | |
| |||
| Estinien | | Yes* | |
| |||
| Venat | | No | |
| |||
| Emet-Selch | | No | |
| |||
| Hythlodaeus | | No | |
| |||
| Varshahn | | No | |
| |||
Behind the scenes [ ]
Duty Support was originally known as the Trust system when released in patch 5.0. The Trust system featured a Scenario Mode for when doing the duties as part of the main scenario and an Avatar Mode for when revisiting duties with NPC avatars. The overarching system and its Scenario Mode was renamed to Duty Support in patch 6.1, with the Trust name now applying to the former Avatar Mode.
Source: https://finalfantasy.fandom.com/wiki/Duty_Support
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